Given the discussion about Charlotte, figured we need one for the plate tracks. Also, it is where majority of people race online... Please delete/move if it belongs in the FAQ thread.
Are garage adjustments different for Talladega & Daytona than the other tracks? Meaning things like spoiler/springs/heights can't be adjusted similar to real life rules (please correct me if I'm wrong on what NASCAR allows for adjustments on plate tracks, I think they changed front ride height?)
To go fast at the plate tracks, do you require the "spongebob" setup where the front ride height is at 10 and rear at 5.5?
Can you stay hooked up with a car all the way around the track? 2 parts to this question:
1) How many laps before the engine starts to hit around 260? (For me with it 100% taped up, took 9 laps in IL) - curious about this to see if any of the recent radiator changes to break up the 2 car tandem are in place (hope not)
2) How well do the cars line up with each others bumpers? For example, hitting someone squarely, can you bump throughout the turn or will they spin? (Hoping the whole Gen 5 vs. Gen 6 issue is gone)
If you have a wheel or had a chance to race someone with a wheel, how is the bump drafting? In IL, cars on controllers can hit each other as fast as possible (squarely) without spinning out. Unless you ease into the car for the person on a wheel, like in real life, they will go flying off the track.
Basically, I want to be able to run in a pack of 6-8 cars with the front 3 pushing each other all the way around with the rest close behind or on the high side doing the same, like we can now with IL.
Also, not specific to plate tracks - has the pitting bug been fixed? For example my race setup has a wedge of 53 and track bar of 4.7. When pitting, it makes the wedge 48 something and track bar 8. The car never handles the same even if the settings during pitting are adjusted to be as close as original setup.